SWOT ANALYSIS of USING VR in EDUCATION


STRENGTHS

 

Using VR in education helps students to keep the info in their minds longer. For example, if a student learning about planets, by allowing him to travel in space with a VR headset, the lesson will be more fun and memorable for him.

 

I believe VR helps the course to take place in an interactive way, at the same time, if you use a VR headset in the lesson, it increases the interest of the students who are not interested in the subject and also enables them to like and participate in the lesson.

WEAKNESSES

 

In my opinion, if there is a limited number of headsets in the classroom, this can cause other students to get bored and disconnect from the subject. For instance, in a class of 15 students, while 3 students experience a CR headset, the rest may get bored in the lesson as they are just watching them. This causes students to talk among themselves, so it becomes difficult to control the class and students lose their interest in the lesson.

OPPORTUNITIES

 

As an opportunity to use VR technology, it helps to create an environment where the students are active in the classroom and speak more. It may also help moving away from the traditional classroom model which is the teacher-centered classroom where the students are silent.

 

Plus, since the students are Gen Z, most of them are interested in the technology. Offering this opportunity increases the interest for the lesson.

THREATS

 

In the conditions of Turkey, public schools are generally very crowded so, it will be difficult to use it in crowded classrooms in terms of both managing the class and providing equal conditions for each student. Because it is very difficult to offer this opportunity equally to 35 students during a 40-minute course.

 

As another thread, the environment of the class; setting, the board may not be suitable for using this technological tool, it may not be up-to-date.


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